Build a hero from two cards and race your rivals to the crime scenes of Zeta City.
You saw the ad in the Tribune, called in sick and switched on the police scanner. Now you have to reach the next crime scene before any other wannabe hero does, because every hopeful wants a seat on the Champions of Zeta City. Each game you build your own superhero from two hero cards, pick a scenario and face a different villain. Movement across the city grid, dice and a hand of cards decide who arrives first and who wins the fight. Picture a comic-book pick-up-and-deliver race with a tactical edge, plus a solo mode for when the city needs saving on your own. Published in 2014, for ages 13 and up.
Who it's for
You like superhero pulp with real tactical choices, and you want a game that also works as a solo session.
Not for you if…
You want pure co-op teamwork or a quick filler. This is a race where hopefuls get in each other's way.
Vibe's take
Tactical and a bit cheeky: you juggle cards, dice and positioning while everyone races for the same calls. Every hero combination plays a little differently, so the second game never feels like the first.
older than 67% of games
collected more than 41% of games
Best with 3 or 4 · publisher: 13+
shorter than 51% of games · typical 30–90 min
Takes some learning · 2.6 out of 5 · heavier than 73%
Some love it, others really don’t
Lots of text, fluency helps