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Heroes Wanted

Build a hero from two cards and race your rivals to the crime scenes of Zeta City.

You saw the ad in the Tribune, called in sick and switched on the police scanner. Now you have to reach the next crime scene before any other wannabe hero does, because every hopeful wants a seat on the Champions of Zeta City. Each game you build your own superhero from two hero cards, pick a scenario and face a different villain. Movement across the city grid, dice and a hand of cards decide who arrives first and who wins the fight. Picture a comic-book pick-up-and-deliver race with a tactical edge, plus a solo mode for when the city needs saving on your own. Published in 2014, for ages 13 and up.

Hero made from two cardsScenarios with different villainsPlayable solo up to five

Who it's for

You like superhero pulp with real tactical choices, and you want a game that also works as a solo session.

Not for you if…

You want pure co-op teamwork or a quick filler. This is a race where hopefuls get in each other's way.

Vibe's take

Tactical and a bit cheeky: you juggle cards, dice and positioning while everyone races for the same calls. Every hero combination plays a little differently, so the second game never feels like the first.

#3,704 on BGG

of over 30,000 ranked board games

Published 2014 · 12 years ago

older than 67% of games

In 2,998 collections

collected more than 41% of games

1–5 players · ages 10+

Best with 3 or 4 · publisher: 13+

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.6 out of 5 · heavier than 73%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive · solo too