Draw herbs, share some with the table, and fill four containers with the best groups.
Who it's for
You like gentle set-collection puzzles with a push-your-luck edge. Good with four, and solo when you want a quiet round.
Not for you ifβ¦
You want a lot of conflict or a big theme. The herb garden is pleasant, not dramatic.
Vibe's take
Calm, clever and sneaky. Each draw gives you a tiny puzzle about what to keep, what to share and what you are handing to the player next to you.
A tiny herb-garden card game with a clever sharing twist. Each turn you draw a herb and decide: keep it for your own collection, or drop it onto the communal pile. Whichever you pick sends the next card to the other spot, so your choice also decides what your opponents can grab. You each own four containers with different grouping rules: same herbs together, different herbs, pairs, or any three. When you use one, you pull cards from your own and the shared piles, assemble the group and turn them face down for points. Light on rules, with a sneaky amount of pushing your luck. Plays solo too, about twenty minutes.
Get it
Players
Duration
15β20 min
Ages 6+
Complexity
1.2 / 5 β Very LightBGG Rating
6.5/10
Rank #1,231
6.4k ratings
Published
2017
Designed by
Steve Finn, Eduardo Baraf
Published by
Maldito Games, Arclight Games, Matagot, Granna, Little Rocket Games and 5 more