Build a Mediterranean civilization where every action costs time on your personal clock, rewarding ruthless efficiency.
Who it's for
Euro fans who appreciate innovative action-timing mechanisms and want a civilization game that rewards efficiency above all.
Not for you ifβ¦
You prefer standard worker placement or find time-management constraints stressful rather than engaging.
Vibe's take
timing efficiency pressure, civilization building, action-cost optimization, innovative mechanism
Build a Mediterranean civilization using an innovative timing system where each action costs different amounts of time on your personal clock. Gentes rewards efficiency above all: expensive actions eat your time, leaving fewer turns in a round. Train citizens, build monuments, and found cities while managing the tension between powerful but time-consuming actions and weaker but faster ones. The population card system adds another layer as trained citizens provide ongoing abilities.
Get it
from β¬51
Players
Duration
90 min
Ages 12+
Complexity
3.2 / 5 β MediumBGG Rating
6.7/10
Rank #978
3.9k ratings
Published
2017
Designed by
Stefan Risthaus
Published by
Tasty Minstrel Games, Maldito Games, Jing Studio, Board Game Rookie, Spielworxx, Game Brewer, Dexker Games