A cooperative shedding game where your group races the deck to finish each stage of the hike before daylight runs out.
Who it's for
Co-op fans who like a campaign that builds β each cleared stage adds new cards and keeps the challenge evolving instead of resetting to the same deck every time.
Not for you ifβ¦
If losing means restarting the whole hike frustrates you, or you'd rather each session stand alone rather than build toward a longer campaign, this asks for more patience than it might first seem.
Vibe's take
Tense in a slow-burn way β you're always doing the math on how many cards are left versus how many obstacles remain, and a bad stretch can put the whole campaign's progress at risk.
Fernweh turns hiking into a cooperative card-shedding challenge. Your group tackles a trail broken into stages, working together to play through obstacle cards and empty your hands before your shared deck runs dry. Clear a stage and you unlock new cards for the trail ahead; run out of cards too often and you burn through your daylight, forcing the whole hike to restart.
Get it
Players
Duration
15β60 min
Ages 8+
Complexity
2.0 / 5 β LightPublished
2026