Grab, bluff and swap your way to holding Excalibur when time runs out.
Everyone grabs blindly at Avalon hunting Excalibur, and if nobody is holding the sword when the chips run out, the whole table loses together.
Who it's for
Large, loud groups who enjoy bluffing, tracking hidden movement and cheerful betrayal.
Not for you if…
You dislike memory-heavy chaos or want your own decisions to fully control the outcome.
Vibe's take
Loud and treacherous – everyone lies convincingly about what they drew, and the collective loss ending makes the last reveal genuinely nasty.
newer than 95% of games
collected more than 43% of games
Best with 5 or 6 · publisher: 14+
shorter than 78% of games · typical 30–90 min
Explained in 5 minutes · 1.3 out of 5 · lighter than 81%
Some love it, others really don’t
Text on cards or in the rules