Build animals trait by trait, feed them from a shrinking food supply and survive the carnivores.
Evolution: The Origin of Species (2010) has you do nature's work: you put animals into play and evolve them trait by trait so they survive and thrive. This is the 2010 card game, not the later game with the same title. Each player starts with six cards, each with an animal on the back and one or two traits on the front. A round has four phases. In Development you take turns playing a card either as a new animal (face down) or as a trait tucked under an existing animal, such as Carnivorous, Camouflage, Sharp Vision, Swimming, Poisonous or Communication. Then food runs short, animals feed, and some don't make it. Two to four players, about an hour, ages twelve and up.
Who it's for
You like nature themes and clever combinations, and enjoy a bit of predator-and-prey interaction with two to four people.
Not for you if…
You dislike take-that and dice. Carnivores will eat your creations and the food supply is not in your control.
Vibe's take
Inventive and a bit cruel. You tinker with your creatures, then watch food run out and predators arrive, and the best-adapted animals live to be counted.
older than 78% of games
collected more than 45% of games
Best with 4 · publisher: 12+
longer than 62% of games · typical 30–90 min
One warm-up round · 2.1 out of 5 · heavier than 51%
Some love it, others really don’t
Text on cards or in the rules