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Dust

Command high-tech armies on a borderless map of Earth, chosen strategy card by strategy card.

Dust is a conquest game on a map of Earth with no borders. Decades of war and new technology have rewritten the political map, and you fight over power sources and capitals with high-tech armies. Every turn starts with a strategy card chosen in secret that largely dictates what you may do. In the production phase you spend points on factories and units, and each unit type has its own stats and effects, so army composition matters. Combat is dice-driven and alternates between sides. The 2007 game is a long one, about three hours, and suits players who enjoy planning an army before they ever roll a die.

Borderless Earth in a sci-fi alternate historySecret strategy card each turnBuy factories and unit types with production points

Who it's for

You enjoy long, miniatures-heavy conquest games and want an evening to build an army and push across a global map.

Not for you if…

You have a short evening, or you prefer low-luck negotiation to dice-driven combat.

Vibe's take

A big, long war game. Choosing your card in secret is a gamble about what the others will do, and the miniatures give it table presence.

#4,557 on BGG

of over 30,000 ranked board games

Published 2007 Β· 19 years ago

older than 84% of games

In 2,918 collections

collected more than 40% of games

2–6 players Β· ages 8+

Best with 4 or 6 Β· publisher: 12+

60 min–3 h

longer than 95% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 2.6 out of 5 Β· heavier than 73%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive