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Dungeon Degenerates: Hand of Doom

A dark-fantasy, open-world co-op campaign where outlaw adventurers race the rising danger before the Hand of Doom falls.

Designer
Eric Radey
Published by
Goblinko

Dungeon Degenerates: Hand of Doom drops your gang of escaped criminals into the Würstreich, a decaying dark-fantasy realm of four distinct regions, each with its own monsters and encounters. Missions send you across an open-world map where danger levels rise all the time, and you have to finish the job before the Hand of Doom lands on the board and unleashes evil magic. Play as a party or split up whenever you want. Your characters and items carry over between missions, so it feels like an RPG campaign with an open sandbox. A mission takes one to three hours or more, solo or up to four players, and the tone is deliberately rough around the edges.

Open-world map with four distinct regionsCharacters and items carry over between missionsSplit up or stick together as you like

Who it's for

You want a long co-op campaign with RPG progression and a grimy sense of humor, and you can reserve a full evening per mission.

Not for you if…

You want a quick or polished-looking family game. This is a long, sprawling dark-fantasy adventure that needs time and table space.

Vibe's take

Rough, sprawling and story-heavy. You explore at your own pace while the clock of rising danger keeps your decisions honest.

#1,672 on BGG

of over 30,000 ranked board games

Published 2017 · 9 years ago

older than 54% of games

In 3,937 collections

collected more than 49% of games

1–4 players · ages 14+

publisher: 10+

30 min–6 h

longer than 99% of games · typical 30–90 min

Complexity: heavy

For experienced groups · 3.6 out of 5 · heavier than 94%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: cooperative · solo too

Theme & categories