Diplomacy

Pure negotiation where simultaneous secret orders and inevitable betrayal have been ending friendships since 1959.

πŸ‘₯ 2–7 players⏱ approx. 360 minπŸͺ„ Takes some learning14+
β˜… 6.7 Β· BGG #868

Who it's for

Groups who thrive on negotiation and can handle the emotional intensity of a game built entirely on trust and betrayal.

Not for you if…

You take betrayal personally, need games under four hours, or cannot reliably gather seven committed players.

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Vibe's take

pure negotiation intensity, betrayal drama, zero-luck determination, alliance anxiety

About this game

Seven players. Zero dice. Zero cards. Just negotiation, simultaneous orders, and betrayal. Diplomacy is the purest negotiation game ever designed: you talk, you promise, you write secret orders, and then everyone reveals simultaneously. Alliances form and shatter as players discover who kept their word and who stabbed them in the back. No randomness means every outcome is the result of human decisions, making victories sweeter and betrayals more devastating. The game that has ended friendships since 1959.

Zero luck, pure negotiationSimultaneous secret ordersFriendship-ending since 1959

Get it

from €32

from €32 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 7 playersWorks with 6–7

Duration

360 min

Ages 14+

Complexity

3.3 / 5 β€” Medium

BGG Rating

6.7/10

Rank #868

14k ratings

Published

1959

Designed by

Allan B. Calhamer

Published by

Intellectual Diversions, Parker Spiele, Games Research, Inc., Miro Company, Descartes Editeur, Parker Brothers, Joc Internacional, Philmar, Kod Kod, Editrice Giochi, Renegade Game Studios, Mondadori Giochi, The Avalon Hill Game Co, Waddington Sanders Ltd., Jedko Games, Waddingtons, (Unknown), (Self-Published), Jumbo, Kipo's, Avalon Hill, Grow Jogos e Brinquedos, Devir, Banana Games, asmodee, Gibsons

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