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Dealt!

Play combos only from adjacent cards in a hand you are never allowed to sort.

You may not reorder your hand. Combinations must come from cards sitting next to each other, so the deal itself sets your options and every card you play changes which neighbours are left.

Hand order is fixed and cannot be sortedCombos must come from neighbouring cardsReserve cards let you insert one card where you want it

Who it's for

Card players who want a familiar climbing game with one rule that changes everything, in half an hour.

Not for you if…

You hate feeling handcuffed by the deal: a bad shuffle can leave you with strong cards you can never combine. Three players also thins out the tension compared with four.

Vibe's take

Constant small agony. You can see the perfect pair sitting three cards apart and there is nothing you can do about it except wait for the gap to close.

#2,287 on BGG

of over 30,000 ranked board games

Published 2018 · 8 years ago

newer than 51% of games

In 3,744 collections

collected more than 47% of games

3–5 players · ages 8+

Best with 4 · publisher: 10+

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.4 out of 5 · lighter than 74%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories