Play combos only from adjacent cards in a hand you are never allowed to sort.
You may not reorder your hand. Combinations must come from cards sitting next to each other, so the deal itself sets your options and every card you play changes which neighbours are left.
Who it's for
Card players who want a familiar climbing game with one rule that changes everything, in half an hour.
Not for you if…
You hate feeling handcuffed by the deal: a bad shuffle can leave you with strong cards you can never combine. Three players also thins out the tension compared with four.
Vibe's take
Constant small agony. You can see the perfect pair sitting three cards apart and there is nothing you can do about it except wait for the gap to close.
newer than 51% of games
collected more than 47% of games
Best with 4 · publisher: 10+
shorter than 69% of games · typical 30–90 min
Explained in 5 minutes · 1.4 out of 5 · lighter than 74%
A normal range of ratings
Playable without the language