Bid energy for spells, spend the metals they produce on the jewels you actually need.
Fantasy auction game about assembling an amulet from coloured jewels. Spell cards are auctioned with energy stones that come back to you later, and those spells produce metals which you then spend bidding for the jewels themselves.
Who it's for
Groups of four or five who like auction games where the currency itself is part of the puzzle.
Not for you ifβ¦
Auctions bore you or you want a strong theme. The fantasy setting is thin, the twin economies take a full game to grasp, and it can feel fiddly for the sixty minutes it asks.
Vibe's take
Cerebral and a bit dry, with satisfying moments when a long-held spell finally pays for the jewel you were missing.
older than 92% of games
collected more than 27% of games
Best with 4 or 5
longer than 62% of games Β· typical 30β90 min
One warm-up round Β· 2.6 out of 5 Β· heavier than 72%
A normal range of ratings
Text on cards or in the rules