Build a colony ship, evacuate everyone, leave the planet burning behind you.
An asymmetric sci-fi wargame on a disintegrating planet with no victory points at all – the first faction to finish its colony ship and evacuate every unit wins and destroys everything behind them.
Who it's for
Groups who like long confrontational sci-fi wargames with asymmetric factions and one clear finish line.
Not for you if…
Three hours of direct conflict and take-that plays sounds more exhausting than exciting.
Vibe's take
Aggressive and race-like – there is no points cushion to hide behind, so every turn is measured against how close your rivals are to lift-off.
newer than 95% of games
collected more than 21% of games
Best with 3 or 4 or 5 or 6 · publisher: 14+
longer than 95% of games · typical 30–90 min
For experienced groups · 3.4 out of 5 · heavier than 91%
Some love it, others really don’t
Text on cards or in the rules