Trick-taking where each class rewrites who wins the trick.
A trick-taking game set at a fantasy gambling den where drafted quests set your goals and each mercenary class both defines the trick's win condition and carries a game-swinging crit ability.
Who it's for
Trick-taking regulars who want fantasy dressing and a rules layer that changes shape every trick.
Not for you ifβ¦
You want classic clean trick-taking without dice, drafting and special powers piled on top.
Vibe's take
Rowdy and calculating β a familiar trick rhythm keeps getting yanked sideways by crit abilities and a class-dependent win condition.
newer than 95% of games
collected more than 23% of games
Best with 4
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 2.3 out of 5 Β· heavier than 59%
A normal range of ratings
Text on cards or in the rules