Back

Crits & Tricks

Trick-taking where each class rewrites who wins the trick.

Published by
Inside Up Games

A trick-taking game set at a fantasy gambling den where drafted quests set your goals and each mercenary class both defines the trick's win condition and carries a game-swinging crit ability.

Class sets the trick win conditionDrafted quests with own objectivesBid your exact trick count

Who it's for

Trick-taking regulars who want fantasy dressing and a rules layer that changes shape every trick.

Not for you if…

You want classic clean trick-taking without dice, drafting and special powers piled on top.

Vibe's take

Rowdy and calculating – a familiar trick rhythm keeps getting yanked sideways by crit abilities and a class-dependent win condition.

#6,710 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 574 collections

collected more than 23% of games

1–4 players Β· ages 14+

Best with 4

20–45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.3 out of 5 Β· heavier than 59%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive Β· solo too

Theme & categories