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Conquest of Paradise

Explore the Pacific, colonize island groups and decide whether to invest in warriors, canoes or surfing.

Published by
GMT Games
Editions by
PHALANX

The Polynesian Triangle is a lot of ocean, and in Conquest of Paradise (2007) you are about to cross it. You build canoes, send them out into unknown waters, discover island groups and colonize the best ones. Then comes the work of keeping an empire: training warriors to defend it, building lines of communication between the islands and spending scarce resources wisely. Investing in culture can pay off in surprising ways, from tattooing and hula to surfing and the giant moai of Easter Island. It plays two to four, or solo, in about an hour and a half.

Polynesian Triangle themeIncludes a solo modeCulture investments like tattooing and moai

Who it's for

You enjoy lighter empire-building with an unusual setting, and also want a solo option.

Not for you if…

You want heavy, tightly engineered strategy. Dice and events play a real part here.

Vibe's take

Expansionist with a reasoned pace. You push into unknown waters, face events and dice, and keep weighing growth against defence, with a solo mode for when no one is around.

#2,787 on BGG

of over 30,000 ranked board games

Published 2007 Β· 19 years ago

older than 84% of games

In 3,049 collections

collected more than 42% of games

1–4 players Β· ages 12+

Best with 3 or 4

about 90 min

longer than 77% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.5 out of 5 Β· heavier than 69%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive Β· solo too