A quick-fire card battle for Renaissance Italy where a single well-timed event card can flip an entire war.
Who it's for
Groups who enjoy quick, high-interaction area control and love a well-timed card ruining someone's plan.
Not for you ifβ¦
You dislike swingy comebacks or direct conflict, because a single event card can undo your best battle.
Vibe's take
sharp, competitive, unpredictable, tense, fast
Condottiere turns Renaissance Italy into a card-fueled bidding war for territory. Each province goes to whoever plays the strongest hand of mercenary cards, but strength here is relative, a well-timed Winter card can freeze an opponent's army solid, and a Courtesan can talk your soldiers right off the battlefield. Chain four connected provinces and you win, so every battle is really a fight over the map's shape, not just the card count. Quick to teach, sharp to play, and packed with the kind of comeback swings that keep a table leaning forward until the last province falls.
Get it
Players
Duration
20β45 min
Ages 10+
Complexity
2.0 / 5 β LightBGG Rating
6.6/10
Rank #1,067
11k ratings
Published
1995