Fly an airship over a scorched world and gamble on which cloud-covered tile hides the resources you need.
Fifteen years ago a secret society called Cloud burned oil fields and forests to tip the world over, and now you are cruising above the dried-out wreckage in an airship, looking for something better. CloudAge, by Alexander Pfister and Arno Steinwender, is a dystopian adventure for one to four. You visit cities, send drones to harvest resources and fight off Cloud militia. The clever bit is the terrain: it is hidden under cloud cover in sleeves, so you guess where the resources you want are hiding, or where extra actions wait. What you collect pays for upgrades to your airship. It plays as a campaign of scenarios with a gambling streak, so every sortie is a small bet. Moody, a little bleak, and quite approachable for a Pfister game.
Who it's for
You like Pfister-style Euros with a campaign arc and a bit of risk, and you enjoy a bleak sci-fi setting. Works well solo or at three.
Not for you if…
You dislike luck in your resource gathering, or you want a bright, cheerful theme. The guessing mechanism is the heart of the game.
Vibe's take
Moody, exploratory and a bit gamble-y. You read the odds, send a drone, and flinch when the sleeve slides out. Between sorties you tinker with upgrades, which keeps the campaign feeling like progress.
newer than 59% of games
collected more than 67% of games
Best with 3 · publisher: 10+
longer than 82% of games · typical 30–90 min
Takes some learning · 2.9 out of 5 · heavier than 79%
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Text on cards or in the rules