Place worker tiles to activate jungle resources in a satisfying spatial puzzle where every edge matters.
Who it's for
Families and gateway gamers ready to step up from Carcassonne into a tile-placement game with more strategic bite.
Not for you if…
You want heavy strategic depth or prefer games with more player interaction and confrontation.
Vibe's take
spatial satisfaction, dual-activation cleverness, accessible depth, tropical charm
Place worker tiles adjacent to jungle tiles to harvest cacao, sell at markets, worship at temples, and discover gold mines. The twist: your worker tiles show workers on each edge, and their placement activates both your tile and the jungle tiles they touch. This dual-activation creates a satisfying spatial puzzle where every placement matters twice. Light enough for families, deep enough that experienced gamers find genuine optimization challenges.
Get it
from €15
Players
Duration
45 min
Ages 8+
Complexity
1.8 / 5 — LightBGG Rating
6.8/10
Rank #779
12k ratings
Published
2015
Designed by
Phil Walker-Harding
Published by
White Goblin Games, 999 Games, Korea Boardgames, ABACUSSPIELE, Gém Klub Kft., G3, Z-Man Games, Fantasmagoria, uplay.it edizioni, Cranio Creations, cutia.ro, Filosofia Éditions, Albi, Devir, Lautapelit.fi, GoKids 玩樂小子