Peek, spy and swap face-down cards, then call Cabo when you think your total is lowest.
In Cabo you want the lowest total value in front of you, but you don't know what all your cards are when the game begins. Using certain cards, you can peek at one of your own, spy on an opponent's, or swap one of yours with theirs, slowly sorting out where the low cards are. When you think you have the lowest total, you call Cabo to end the round, and everyone else gets one more turn to catch up. Cabo is a memory-and-nerve game, and the timing of your call is half the fun: call too early and you're caught out, call too late and someone else gets ahead. Two to five players, around thirty minutes, from age eight.
Who it's for
You want a fast card game where memory and nerve matter, for two to five people at a table.
Not for you ifβ¦
You'd rather have deep planning. The game is quick, based on partial memory and a bit of luck.
Vibe's take
Light, tense and full of small bluffs. You are always half-sure what you hold, and calling Cabo feels like jumping off a diving board.
older than 78% of games
collected more than 61% of games
Best with 4
shorter than 69% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 75%
A normal range of ratings
Playable without the language