A solo dice-and-write journey where Mara's fate between light and shadow rests on your rolls.
Who it's for
Solo players who enjoy dice-driven roll-and-write campaigns with genuine narrative consequence.
Not for you if…
You want a multiplayer table game or dislike resource-management pressure — Mara's journey can end abruptly if her stats run dry.
Vibe's take
Tense in a slow-burn way — you're always one bad stretch of dice from watching health or energy slide toward zero, so every roll carries weight.
Between Light & Shadow: Chapter II – Twilight follows Mara, an adventurer crossing a mystical desert caught between light and shadow. Dice determine what abilities and actions you can pull off each turn, and a roll-and-write sheet tracks her health and energy as you push through the world's dangers. Let either resource hit zero and Mara's journey ends there.
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Players
Duration
90 min
Ages 14+
Complexity
Published
2025