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Batman: Gotham City Chronicles

One villain against a team of Batman heroes, with energy-fueled actions, colored dice and miniatures across story scenarios.

Gotham needs saving, and one of you really wants to stop it. In Batman: Gotham City Chronicles (2019) one player runs the villain side while the others play a team of heroes through a scenario. Heroes spend energy to act, and the more they pour into one ability, the more dice of that color they roll. Take damage and energy shifts into a wound area; run dry and your hero is out of action for a while. Your stance decides how much energy you recover each turn. The villain pulls the strings of henchmen and iconic Batman rogues, and it is a miniatures game in the classic one-versus-many mold. Best with two heroes and a villain, though it scales up to four players.

Energy spent on abilities decides how many dice you rollVillain player controls henchmen and iconic roguesScenario-driven play with miniatures and line of sight

Who it's for

You like asymmetric one-versus-many fights and want a Batman-flavored miniatures game where heroes and villain feel genuinely different.

Not for you if…

Nobody at your table wants to take the villain role, or you prefer simple, low-prep games. It brings plenty of components and rules to set up.

Vibe's take

Cinematic and tactical. Heroes juggle a limited energy pool and decide where to push, while the villain player builds pressure with henchmen and set-piece threats.

#1,450 on BGG

of over 30,000 ranked board games

Published 2019 · 7 years ago

newer than 55% of games

In 6,869 collections

collected more than 69% of games

2–4 players · ages 10+

Best with 2 · publisher: 14+

60–90 min

longer than 77% of games · typical 30–90 min

Complexity: heavy

For experienced groups · 3.8 out of 5 · heavier than 95%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: in teams