Archipelago

Explore and colonize islands while a hidden traitor works to trigger revolution.

πŸ‘₯ 2–5 players⏱ approx. 240 minπŸͺ„ Takes some learning14+
β˜… 6.8 Β· BGG #697

Who it's for

Groups who enjoy negotiation, hidden objectives, and the tension of semi-cooperative play.

Not for you if…

You want a purely competitive or cooperative game. The semi-cooperative balance frustrates both camps.

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Vibe's take

semi-cooperative tension, exploration, colonial negotiation, hidden traitor, diplomatic

About this game

Explore, colonize, and exploit a procedurally generated island archipelago while managing native populations who might revolt and end the game in defeat for everyone. Each player has a secret objective that affects scoring, and a hidden traitor might be working to trigger a revolution. Negotiate trades, share resources, and balance exploitation with stability. The semi-cooperative structure creates genuine diplomatic tension: everyone needs the colony to survive, but only one player can win. A Christophe Boelinger design that blends euro mechanisms with negotiation and hidden agendas.

Semi-cooperative with hidden traitorProcedurally generated mapRevolution threatens everyone

Get it

from €21

from €21 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 4 playersWorks with 2–5

Duration

30–240 min

Ages 14+

Complexity

3.7 / 5 β€” Heavy

BGG Rating

6.8/10

Rank #697

8.5k ratings

Published

2012

Language

Moderate text

Designed by

Christophe Boelinger

Published by

Ludically, asmodee

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