Explore and colonize islands while a hidden traitor works to trigger revolution.
Who it's for
Groups who enjoy negotiation, hidden objectives, and the tension of semi-cooperative play.
Not for you ifβ¦
You want a purely competitive or cooperative game. The semi-cooperative balance frustrates both camps.
Vibe's take
semi-cooperative tension, exploration, colonial negotiation, hidden traitor, diplomatic
Explore, colonize, and exploit a procedurally generated island archipelago while managing native populations who might revolt and end the game in defeat for everyone. Each player has a secret objective that affects scoring, and a hidden traitor might be working to trigger a revolution. Negotiate trades, share resources, and balance exploitation with stability. The semi-cooperative structure creates genuine diplomatic tension: everyone needs the colony to survive, but only one player can win. A Christophe Boelinger design that blends euro mechanisms with negotiation and hidden agendas.
Get it
from β¬21
Players
Duration
30β240 min
Ages 14+
Complexity
3.7 / 5 β HeavyBGG Rating
6.8/10
Rank #697
8.5k ratings
Published
2012
Language
Moderate text
Designed by
Christophe Boelinger
Published by
Ludically, asmodee