Amerigo

Explore and settle South American islands with actions determined by a physical cube tower.

πŸ‘₯ 2–4 players⏱ approx. 90 minπŸͺ„ Takes some learning10+
β˜… 6.9 Β· BGG #619

Who it's for

Feld fans who want a unique physical action-selection mechanism with exploration.

Not for you if…

You want predictable action selection. The cube tower introduces controlled chaos.

🦊

Vibe's take

cube tower excitement, exploration, tile placement, Feld point salad, physical component

See how it plays

About this game

Explore South American islands with Amerigo Vespucci, settling territories and securing trade routes. Available actions are determined by a cube tower: drop colored cubes in and see what comes out, with cubes from previous rounds potentially falling through at unexpected moments. The tower creates controlled randomness that makes every round different. Tile placement on island grids, resource management, and area majority compete for your attention across a tight number of rounds. A Stefan Feld design with a unique action-selection mechanism.

Cube tower action selectionIsland tile placementVespucci exploration theme

By the numbers

Players

Best at 4 playersWorks with 2–4

Duration

90 min

Ages 10+

Complexity

3.0 / 5 β€” Medium

BGG Rating

6.9/10

Rank #619

6.5k ratings

Published

2013

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