Break out of Alcatraz together, but remember: one of you will be left behind as the scapegoat.
Alcatraz: The Scapegoat is about conflicted loyalties. The players work together to break out of the famous prison, but everyone knows one of them will be left behind as the scapegoat. So you do not go all in, you do not always keep your promises, and you do not do what is best for the group. You make yourself indispensable, which can mean stealing from, betraying and blackmailing the others. To escape, the group has to finish six parts of a plan, each a pick-up-and-deliver task that needs specific items. A 2011 negotiation game for three to four, about an hour, from age fifteen.
Who it's for
You like negotiation, double-crossing and a table that argues loudly about who deserves to escape.
Not for you if…
You want a friendly cooperative game or a calm evening. The scapegoat mechanic stings and the table can get heated.
Vibe's take
Tense and scheming. You help just enough to be needed, bargain hard, swap promises like currency and keep one eye on who is about to stab you.
older than 75% of games
collected more than 33% of games
Best with 4 · publisher: 15+
longer than 62% of games · typical 30–90 min
One warm-up round · 2.3 out of 5 · heavier than 63%
Some love it, others really don’t
A few terms, easy to look up
Semi-cooperative: you fight the game together, one player wins