A Civilization-style tabletop epic where city-states race through the Renaissance on cards, payouts and bidding.
Think of it as Civilization on a tabletop, with cards and auctions standing in for a tech tree on a screen. Each player runs a city-state through the Middle Ages and the Renaissance, collecting technical advances for points while trying to keep the misery of the people low. A shared deck of events, payouts and famous leaders drives everything, and nobody knows when a given card will surface, so no two games unfold alike. Payouts grow the more of one resource you hold, and a smooth combat system settles the fights between neighbors. It is often called a semi-sequel to Civilization. Long, thoughtful and best with five or six players.
Who it's for
You love big civilization games and have five or six patient friends and a whole evening. Fans of Civilization will feel at home.
Not for you if…
You want a quick game or dislike long, planning-heavy sessions. This one asks for the whole evening.
Vibe's take
Slow, strategic and full of small economic decisions. Every card that surfaces shifts the balance, so you are always adjusting a plan rather than following one.
older than 95% of games
collected more than 41% of games
Best with 5 or 6 · publisher: 12+
longer than 99% of games · typical 30–90 min
For experienced groups · 3.9 out of 5 · heavier than 97%
Some love it, others really don’t
Lots of text, fluency helps