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1st & Goal

American football with play cards and dice: call the right play, hope the dice agree and march down the field.

Published by
R&R Games

A gridiron match as a card-and-dice game. You pick plays from your hand, the other side calls a defense, and the dice decide how many yards you gain or lose, with your play call determining which dice you roll. The right offensive play can eat up yardage, unless the defense sets up to stop it. After that, it all comes down to the dice, with fumbles, interceptions, sacks, penalties, deep passes and breakaway runs. The box holds three running dice, three passing dice, a defense die, a play die, a referee die and a penalty die, plus 60 offense and 60 defense cards. A 2011 game, best with two, with extra Dice Football League teams sold separately.

Offense and defense play cardsSpecial dice for running, passing and penaltiesFumbles, sacks and breakaway runs

Who it's for

You love American football and want a head-to-head game that feels like calling plays.

Not for you if…

You do not follow football or want a quick game. A full match takes a couple of hours and relies on dice.

Vibe's take

Chatty and swingy. You outguess your opponent's defense, then watch a penalty or a fumble flip the whole drive.

#3,769 on BGG

of over 30,000 ranked board games

Published 2011 · 15 years ago

older than 75% of games

In 2,716 collections

collected more than 39% of games

2–4 players · ages 8+

Best with 2 · publisher: 13+

120–150 min

longer than 92% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.8 out of 5 · lighter than 61%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive

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